
thinkingParticles offers many tools inside and outside of the main application;
it ships with a rich set of materials, modifiers and tools, all of which
can be perfectly used in concert with thinkingParticles.
The TP_Deform_Texmap is such an advanced texture map that it can be easily
used along with thinkingParticles to create impressive special effects.
The idea behind the TP_Deform_Texmap is to offer a procedural way to deform
any surface along a drawn or animated path.
One or many paths can be fed into this texture map; it may consist of either
multiple animated objects or multiple splines drawn on top of an object's
surface, or both. Paths from animated objects will be automatically extracted
and used as a deformation path, with full control of speed and position
along the extracted path.
The object list holds all the objects that will be used as a deformation
path along the objects surface.
Pick Object - lets you pick any object in the scene to be used
as a deformation path.
REM. - when clicked, the selected object will be removed from
the list of objects.
Everything this texture map does is based on "paths," either
extracted from an animation or drawn with the help of a spline. When using
animated objects - imagine drawing an invisible line, along which the
deformation will take place.
Path Samples - sets the resolution (steps) by which the paths
are sampled (scanned).
Material ID -lets you restrict the deformation effect to a certain
smoothing group, only.
Path Spreading - you would usually animate this value over time
to achieve a "growing" effect along the path. This value specifies
an actual length along the path where the effect should take place; this
value is measured in real world scale units.
Shape - defines the shape of the deformation. The gradient controls
the slope of the deformation along the path(s) - a symmetrical effect
is applied to the final deformation. A black color in the gradient will
create a full deformation (as set in the depth control of this modifier).
Width - controls the width of the deformation; this value is set
in world scale units.
Width Spreading - defines a length along the path, after which
the width should be applied to the deformation
Width Gradient - lets you choose a "shape" for the width
similar to the "Shape" parameter, except the width is controlled
by this gradient.
Width Map - when a texture map is applied to this slot, the width
is controlled by this map, (even animated).
Depth - defines the depth of the deformation (indentation). This
value is set in world scale units.
Depth Spreading - sets a distance along the path, after which
the depth value should be applied to the deformation.
Depth Gradient - lets you choose a "shape" for the depth,
similar to the "Shape" parameter, except the depth is controlled
by this gradient.
Depth Map - when a texture map is applied to this slot, the depth
is controlled by this map (even animated).